User blog:Elastmus/Should additional sword statistics, such as walk speed and health regeneration, be brought back?

Would you support adding more statistics to items in SB2?

Many veteran players of the Swordburst series are quite familiar with these additional statistics. In SwordBurst Online, most weapons had more than just "damage" as a statistic. There was walkspeed, which increased your character's movement speed, and health regeneration, which increased the amount of health you regenerated after a certain interval.

These statistics greatly influenced gameplay. In order to get to areas faster, players would usually equip two Frenzy swords, which increased your walkspeed by 5 each. These swords were used to navigate through dungeons quickly or escape from player killers. They were very beneficial, in my opinion. Health regeneration was just as important. When low on health, you would want to regenerate as quickly as possible to get back to hitting the mob. Swiftly equipping gear with high health regeneration would allow you to do this.

From how I see it, the appeal for more statistics is quite reasonable. Instead of scrounging up ways to find out how to speed glitch with your sword, it would be better to have a sword or armor that would boost your speed. Items that would boost health regeneration would be useful and would improve combat as well. Additionally, the recent F6 update has caused a commotion concerning the items in the shop. Several people feel that they have been wasting their time on F5, which is understandable. The items in the F6 shop have higher damage/armor than the previous obtainable items on F5. Many of these items were rare, which mean that the task of obtaining them was time consuming. Upgrading them to the max was expensive as well. However with the F6 items, you could be more powerful than a player with maxed F5 gear for less money and time, as they are common items and easy to upgrade to the maximum. We could resolve this by giving additional stat boosts to items, based on rarity. Rare items would get higher additonal stats than an uncommon item, and an uncommon higher than a common, and so on and so forth. This would compensate for the damage gap between these items.

Overall, I believe that bringing back walkspeed and health regeneration (and maybe new statistics) would add diversity to the weapons and ease several problems with the game.

'''What are your thoughts? Give your thoughts below!'''