User blog comment:Finalfinish02/Will The economy of SwordBurst Online 2 collapse?/@comment-33637683-20171209022911

The original SBO economy flopped because of two main reasons.

One was that exploiting for in-game currency was extremely easy, and the other was that the economy was inflamed, meaning that the economy kept growing and growing but there was no tax to take any currency out. This means that the in-game currency kept massing up but there was technically no way for it to go down with no tax, meaning the overall economy kept rising so high until it eventually crashed.

The devs did a better job in this game as there is actually a taxing system on currency trades, and they're still implementing stores on higher level floors (something they didn't really do in the original SBO, or alteast not very well). With this new system the economy doesn't keep emassing as it takes some currency out of the system and gives it a more balanced flow. Of course there's nothing you can really do about autoclickers if they have their clicking set above 100ms (If the dev's wanted they could add an anti-auto clicker detection system that kicked you upon auto clicking, but it would only track consistent rates that are faster than 100ms). Grinding currency is apart of the RPG style and I think it was a purposeful part of the game, so I don't think it's unnatural. Apart from exploiters it is much harder to exploit in Roblox nowadays and dev's have anti-exploits in this new game (something not really existent in SBO besides a few health and speed script checks), so I wouldn't worry about that.

Of course there are problems with it, but I don't think this economy will flop at all, or atleast anytime soon. The only possibility I could see for possible failure in this economy is if the tax system is revamped terribly, currency becomes exploitable, the game is dragged on over time with poor economy decisions in updates, or just overall the massive player base.