User blog comment:Snowboardz523/The current upgrade system is absurd and ruins the game/@comment-33695275-20171129063500

I don't really want to think too much cuz I'm lazy but here are a few things that I thought of right away:

1. Pretty much all contents of this game rn are beatable with just a couple levels on weapons or none at all, harder contents like the bosses just need a temporary party which is easy to find.

2. Correct me I'm wrong but the one of the main reason u gave for a player wanting to max their weapon is for the competition, well, this idea is pretty reluctant, not a lot of players think like that or would go full tryhard mode just to compete for a spot that only lasts for one update (especially rares or legendaries).

3. Your other reason was that it undermines farming for rare/legendary items. Well, the purpose of having the rarity system is mainly for collection purposes, so the extra bit of strength of them don't really matter since you don't actually NEED the rarer weapons to beat any content anyways.

4. This system could potentially be an intended way to stall players. (considering if they actually want to max their weapon for some reason) Since players can fully explore a floor within hours and probably even come out with couple of drops, the lack of contents for this game becomes a huge problem, with the recurring contents for every update (floor), there are really not much to do in this game, so the devs would want to slow down players so the game doesn't become boring (more than it already is for top-level players).

So basically what I want to say is, your ideas were very thorough and 100% true, but they are too farfetched. Your calculations made complete sense, but they were too objective and statistical, doesn't really reflect what the player base is mostly(actually) doing, accomplished or thinking of