Talk:Market/@comment-33696417-20180125080121/@comment-26908784-20180127044419

Tomsheep, I can understand your disaproval of the page, but you don't need to be rude so please stop with all the insulting.

Anyway, the story behind confetti is that when it was originally out, everyone thought it was ugly and disreguarded it. Overtime it became rarer and rarer until everyone started noticing how rare it became due to nobody originally accepting it and now people want it simply because of the rarity and high demand. Yes, the chance of recieveing the aura from the chest was common, but that is not nessacearily the real rarity. Item rarity really doesn't matter either, in fact there are some chests that have more rares than uncommons, or more uncommons than commons, etc.

And the story of skyprince is that we are considering its value as a collector's item. Some people go on a quest to collect every item in the game, because they got to the highest floor and level so far and need something to do or otherwise. It doesn't really matter. Due to the way the page is designed, we cannot include a seperate price or even max upgraded price for anything unless we design it differently. Maybe later the page will be redesigned because I was thinking of adding borders around images to indicate collecter's items, maybe a gold/yellow border for them, rare items, blue of course, pink/purple for legendaries, because it would explain the high price for certain items despite them being on a low floor. for example floor 3, has 3 rares so the rare items will start at the rare crystal price, which is quite high for someone who is actually on floor 3. And also a secoundary price for max items just to make it easier. We will see, its just that the page uses a gallery system for the best mobile compatability