Talk:Market/@comment-35177747-20180808041613/@comment-34758130-20180808085846

To understand this problem, it is better if you have experience in coding on the roblox studio.

But this is kind of complicated, roblox only stor data as numbers, strings or arrays, it cant store things like part or particale emitter ( which is the auras ). Your data is stored as numbers, each auras and swords has its own "Id" in the game, and when you online, it takes you data, which is an array of numbers(id of item in the game) and finds the item id inside on of the storage, this can be server storage, replicated storage or replicated first, it is most likely to be in replicated storage as it can be accessed by the client and the server. What this means is that the developer did add the auras in, as it has to be in the replicated storage in every server and gave it its own "Id" in the game, the developer can simply remove it by taking it out of the replicated storage the auras will be gone.